![]() ![]() > Arid Homeworld (Good industry and effectively adds +10 to your Trait point pool compared to Terran / Atol) (yes, this DOES allow you to build new pops with BOTH Machine Embodyment AND Essence - plus I really like their questline rewards) Right now the most broken custom faction I have is probably this one: (Planet Menders used to restore 1 depletion point per turn instead of 0.5, which meant it completely canceled out the negative effect of Extreme Foremen) ![]() I used to have a custom Unfallen Faction with Extreme Foremen and Planet Menders as pop traits, but they nerfed that too. Remember when Price of Perfection used to be worth -25 points and was the best min-maxing negative trait in the game? Heuristic Collection (+10% research on systems that have custom faction pop(s), +0.1 science per Manpower on systems).Īnd I start as a Federation on Terran planets.īoth opinions and your own favorite custom faction(s) are welcome! Please, however, include the same overall info if you post a custom faction the point is to let others try out the same builds.Īh yes, Price of Perfection + Constructionists.Biomimetic Builders (+2 industry/pop on Fertile).Already good, this is outrageous with a population booster! (+5 Science, industry, and dust per pop). By midgame I'll have most or all of the colonizing techs, anyhow ^^'. It's pretty hard to keep this party for long, with my playstyle, but it's a big early boost anyway. Starting with this party lets me grab resources very fast in the early game. With Constructionists II, I still build ships at normal speed =). Price of Perfection II (+20% ship cost, but +10% damage as well).Not a big deal, especially since this is negated by the "Ecstatic" bonus I almost always have - lol. Strategics are great for system upgrades, although I try to make the 1st one with jadonyx, whenever possible. I like the Vaulters' colonizer a LOT but you could easily spend these 10 points elsewhere, if you don't. Probably the most undervalued trait I can think of, even at its rather stiff cost of 40 trait points. Allows you to colonize essentially at will, without penalty, without using any morale-improving system upgrades and a minimum of morale buildings, pretty much forever. IMO this is a greatly undervalued trait =o. What are your favorite custom factions, and how do you play them? Your point still stands (overcolonization is a pitfall easy to fall into for a new player), but the United Empire is not the right exemple to give when talking about it.I haven't noticed any threads like this, so. If anything, the UE is built to expand as much as they can and then some. Second, thanks to their trait Expansionists, they only suffer a 7,5 happiness penality instead of 10 for each system above the limit. With the starting hero and the one you get at the end of chapter one of their quest (so very early in the game), that's already two systems that you can colonize without hitting the overcolonization threshold. Originally posted by jim:As a new player you likely try to grab many planet to get a certaint controll.Īctually, the United Empire is probably the traditional faction (read, not Hissho) the least bothered by wide expansion.įirst, it starts as a Federation, which means you get max system for every hero you have. So it's likely newbees choose right and no prob. isn't a popular ideaįaction quests is likely Military to a new player. ![]() Ofc United is a good starter but this must be known if a new player don't want a restart after a short time.Įarly riots is very hard to stop, without abondon several systems wich prob. Not so critical if you know or on a small map, but can be tricky if new. Takes some time before your able to research Cultural Invertics wich give you the possibellity United Empire has limits in that, resulting in Expansion Dissaproval again resulting massiv riots. Plus they're a bit odd in that their exploration ships are actually better for combat than actually exploring.Īs a new player you likely try to grab many planet to get a certaint controll. Their entire gimmick also revolves around farming Influence, which compared to other resources requires a decent understanding of the game to farm well. Originally posted by chefcook90:I'd recommend Sophons if it's your first time - they have the most straight-forward gameplay and the best end-game ships out of all the races.Ī lot of people will tell you United Empire, but you can massively screw them up if you pick the wrong Faction Quest options. ![]()
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